If I had one shot that had the character’s hands in the same pose 8 times, is that a bad thing?
I tend to find students are quick to point out twinning when giving critiques, as if to say it shouldn’t appear in an animated performance. But what is it about twinning that makes it something to be avoided? It happens in everyday life and is something we sometimes naturally do. Give “Barack Obama hands” a google image search for a quick example.
If it’s something that naturally happens in everyday life, why try to avoid it when animating? I feel there’s an assumption that twinning = unnatural posing/movements. Yes very symmetrical twinning does appear unnatural, stiff, mechanical, etc, but it doesn’t always have to be that way and there are ways animators can help reduce that feeling.
I thought this is a great clip for studying how to pull off twinned posing without seeming unnatural.
Check out the clip for yourself and look out for:
– Small variations in the posing of the hands
– Different timings. The hands come in and out of poses at different moments.
– Different movements. Watch how the hands will move within a pose, one might go up while the other goes down for example.
– Moments where the hands break up into completely different positions. The hands aren’t twinned through the entire shot.
Another example to study, the opening shot of the Klaus teaser