Really enjoyed the animation in Hotel Transylvania so decided to break down some of the walks and find what I liked about them or what gives them character.
I decided to collate some references for when thinking about what character/personality walk you want to do. Just sitting outside and observing people around you as I did recently will bring out a whole variety of walks. Films also have a never ending number of personality walks, compare how Wreck it Ralph walks for example to Vanellope and you’ll see two distinct characters.
If you use one references below I recommend using it just to get some ideas and then shoot your own footage, you’ll end up having a more unique base to build from.
I also like how in this clip around the 33 second mark Richard Williams recommends mimicking how a person walks, in order to really get a feel of the body mechanics at work:
A great blog with some animated walk cycles: http://walk-cycle-depot.blogspot.jp/
From Preston Blair’s Cartoon Animation book:
Endless reference has a few good walk cycle reference clips on youtube. Check out their channel.
How to walk in high heels:
How to walk with a cane: http://www.youtube.com/watch?v=sFMEmG6YKDI
Charlie Chaplin walking:
Seven Dwarfs (around 2:00 mark)
Monty Python’s Ministry of Silly Walks
A few student reference videos with a variety of walks:
Decided to shoot a few people walking while I was having a coffee.
I tried to snip together a variety of walks, adults, children, walking sticks, high heels, carrying babies, pushing prams, etc. Will upload the .mov in the next couple of days.
Task: Block a dog walk cycle and create 2 poses using Sloan.
Task: Spline & polish the walk cycle. Pose Stella in a way that shows movement.
Damn you knee pops! *shakes angry fist*
In the end I do wish I had gone for a personality walk, just so I’m stepping away from rote exercises. Fairly happy with how it turned out though.
The poses I’m not so pleased with, was a busy week at work so was a little short on time.
Task: Block a full body walk cycle
I decided to stick with a vanilla walk cycle. I think in some ways a personality walk is easier as mistakes aren’t so clearly apparent.
For the next 4 weeks we’ll be animating a dog walk cycle. I spent today doing a bit of research and found some things I thought were worth sharing.
Eadwaerd Muybridge‘s Animals In Motion has been (legally) scanned and uploaded by Cornell University: http://ebooks.library.cornell.edu/k/kmoddl/toc_muybridge1.html
Animationmeat also has some (presumably) Glen Keane notes on animating & drawing quadrupeds: http://www.animationmeat.com/pdf/featureanimation/4leg.pdf
Presentation slides by Dr Stuart Sumida.
Animating Animals: Tips and Tricks to Animating Believable Animal Characters in a Live Action Feature by William Groebe
Richard Williams talks about animating a horse walk cycle
Some pencil studies for 101 Dalmations by Frank Thomas, Ollie Johnson, Milt Kahl and Marc Davis via Andreas Deja’s blog.
Dog skeleton running by Glassworks
Interactive dog skeleton in 3D view
Tutorial: How to Key a Dog’s Walk by Josh Wedlake
101 Dalmatians walk cycle
Research: Quadruped Locomotion – Musings About Running Dogs
An article on dog walks: 41% of museums don’t know how dogs actually walk
Class 01 is done!
I’ve learnt a hell of a lot over the past 12 weeks, it’s really filled in a lot of tiny gaps in my understanding of animation and am looking forward to the jump in difficulty of Class 02.
Tim’s tips for anyone in/looking to do Class 01:
– Simple is best. I think class 01 is all about fundamentals, learn to nail them before trying to wow the world.
– Use your peers. Get a peer buddy, join Facebook groups, use your Public Review space and comment on other’s work. The community has really helped me in many ways.
– Use reference material for the pose sketches. The point is to learn how the body acts in the specific states/emotions. Just doing a few sketches off the top of your isn’t really push you to learn new knowledge.