Task: Animate a pendulum moving from one position to another.
Pendulums are about 10 times harder than they look, easy to block in but difficult to refine. I won’t say how long I spent doing this simple animation : P But in the end glad I spent the time on it. Just a small note from Nate that my top link had a slight spacing problem. Revised animation + planning below.
Things learnt: Keeping it simple = the right choice
Task: Animate a ball with the weight of a basketball going through an obstacle course and pose the character to convey devastation.
Just a few small notes from my mentor again. There was a 120 frame limit, so feel the ball stops a bit unnaturally to meet that.
Things learnt: Use a thesaurus.
Task: Animate 2 balls bouncing with distinctly different weights.
My mentor had a small note, just to exaggerate what I’d done on the heavier ball to give it even more weight. Revised animation is below.
Push beyond reference material.
Always track your arcs.
I find I’m constantly adding/deleting frames to improve my spacing and timing, so I created a shortcut to move all keyframes after the current frame. I found the code through this post, but thought I’d type it up and make it simple to install for anyone else who may be interested. Continue reading
Task: Animate a ball with the weight of a basketball and pose a character conveying excitement.
My mentor had no improvements for the pose and just a minute change on the ball. huzzah!
Lessons learned: Take measures to prevent RSI!
Closely examine reference footage. Measure distances, rotations, frames, etc.
Clichés may be overused, but they’re overused for a reason.