Class 02 is underway and my new mentor is Martin Hopkins from Dreamworks. He has a long list of credentials and a nice character to boot. I’m sure he’s going to be instrumental in getting my skills up to the next level.
Task: Sketch some poses showing movement and pose Stella based off 2 of the sketches.
Not such a hard way to start the class, but I had a tonne of technical problems with the AM menu in the hours leading up to the deadline. Was able to figure out a temporary solution to the problem, later realised I just needed to reset the modem and router. *slaps forehead*
Pay attention to how one body part flows into another. Rigs can get slightly clunky.
Push it. Then push it some more.
Class 01 is done!
I’ve learnt a hell of a lot over the past 12 weeks, it’s really filled in a lot of tiny gaps in my understanding of animation and am looking forward to the jump in difficulty of Class 02.
Tim’s tips for anyone in/looking to do Class 01:
– Simple is best. I think class 01 is all about fundamentals, learn to nail them before trying to wow the world.
– Use your peers. Get a peer buddy, join Facebook groups, use your Public Review space and comment on other’s work. The community has really helped me in many ways.
– Use reference material for the pose sketches. The point is to learn how the body acts in the specific states/emotions. Just doing a few sketches off the top of your isn’t really push you to learn new knowledge.
Task: Block an personality walk and pose Stu to convey exhaustion
The hardest thing about the personality walk was actually choosing one. I originally wanted something subtle and sassy, but decided to go for something more cartoony to contrast with last week’s vanilla walk.
Things learnt: –
Task: Spline our vanilla walk and pose Stu to convey concern.
I got a bit caught up focusing on Ballie’s knees that I ended up neglecting other parts of the movement. Revised animation is below.
Things learnt: Keep an eye on the bigger picture.
Task: Block a vanilla walk cycle and pose Stu to convey Strength.
Not too hard this week.
Things learnt: A lot of small things about how people walk.
Task: Animate the ball+tail character using at least 3 bounces.
Decided to go a bit beyond a basic animation as I know the next couple weeks will be very technical animation. I found this week really pushed me because of this decision, the tail especially when the character stops was quite difficult to get right. In the end I’m fairly happy with it.
Things learnt: Update this blog sooner so I can remember what I learnt.
Task: Animate a pendulum moving from one position to another.
Pendulums are about 10 times harder than they look, easy to block in but difficult to refine. I won’t say how long I spent doing this simple animation : P But in the end glad I spent the time on it. Just a small note from Nate that my top link had a slight spacing problem. Revised animation + planning below.
Things learnt: Keeping it simple = the right choice
Task: Animate a ball with the weight of a basketball going through an obstacle course and pose the character to convey devastation.
Just a few small notes from my mentor again. There was a 120 frame limit, so feel the ball stops a bit unnaturally to meet that.
Things learnt: Use a thesaurus.
Task: Animate 2 balls bouncing with distinctly different weights.
My mentor had a small note, just to exaggerate what I’d done on the heavier ball to give it even more weight. Revised animation is below.
Push beyond reference material.
Always track your arcs.