Tag Archives: animation mentor

Texturing Tribe Rigs

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This is hopefully a simple way of changing textures without digging too deeply into it. A fairly basic-intermediate understanding of Photoshop is needed.

First up.
If you open the texture file you’ll see something like this.texturing02

Save another version with a new filename. I tend to work with Tiff to retain layers, though I’m sure somebody will tell me why Targa is a better filetype.

If you open up your reference file of any of the characters, go into the Window > Rendering Editors > Hypershade and go into Textures. You should see anim_color_MAP(file) (this may be a different name for other characters). Click on that and in the attribute editor you should see Image Name under File Attributes. Click the small folder, find your new texture map and load that in.

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In the texture map each area corresponds to a different area of the body. If I change it to simple colours you should be able to see what area of the texture map applies to which part of the rig. The red area is the right arm, the green is the torso, etc.

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A good way to get a general guide of where things will be on the texture map is to use the 3D Paint Tool. You can basically roughly paint on the mesh and then clean it up in Photoshop. Select your mesh first then, go into your Rendering shelf click the 3D Paint Tool icon (should be the last one). Next, in the Attribute Editor click Assign/Edit Textures. Now you should be able to freely paint on the mesh.

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When you’ve got a rough idea painted, hit the Save Textures button in the Attribute Editor. In your project’s Source Images folder, you should have a new 3DPaintTextures folder with the the new texture map inside. Using this you can now make a cleaner final version in Photoshop.

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Animating a quadruped

For the next 4 weeks we’ll be animating a dog walk cycle. I spent today doing a bit of research and found some things I thought were worth sharing.

Eadwaerd Muybridge‘s Animals In Motion has been (legally) scanned and uploaded by Cornell University: http://ebooks.library.cornell.edu/k/kmoddl/toc_muybridge1.html

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Animationmeat also has some (presumably) Glen Keane notes on animating & drawing quadrupeds: http://www.animationmeat.com/pdf/featureanimation/4leg.pdf

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Presentation slides by Dr Stuart Sumida.04_sumida

Animating Animals: Tips and Tricks to Animating Believable Animal Characters in a Live Action Feature by William Groebe

Richard Williams talks about animating a horse walk cycle

Animating a dog walk from Richard Williams’ Survival Kit (now also an iPad app)

Compare that with Preston Blair’s dog walk from his book Cartoon Animation

Some pencil studies for 101 Dalmations by Frank Thomas, Ollie Johnson, Milt Kahl and Marc Davis via Andreas Deja’s blog.

Dog skeleton running by Glassworks

Interactive dog skeleton in 3D view
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Tutorial: How to Key a Dog’s Walk by Josh Wedlake

101 Dalmatians walk cycle
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Research: Quadruped Locomotion – Musings About Running Dogs

An article on dog walks: 41% of museums don’t know how dogs actually walk