My most asked question from this blog is how I light and render my shots. My basic answer is I don’t render anymore, and I start with a simple 3 point lighting set up.
To “render” I simply do a playblast. The quality isn’t as good as a render, but it allows me to easily touch up shots and continually update my reel. As an animator I think that’s more important than render quality.
I’ll use a more simple example to give a quick run down of how I light my shots. I should note there should be a ground plane so the character casts a shadow, see my edit below for turning on shadows.
Firstly Switch to Viewport 2.0. I generally turn the anti-aliasing values up to their highest. I don’t recommend actually animating in Viewport 2.0, it’s more intensive and can be quite buggy at times.
If I just reduce the scene to one light, it should get an idea of what each light is doing.
The combination of all 3 lights should give a good starting point to your lighting set up.