What is similar in Shaun the Sheep and Goodnight Mr Foot? (see previous post)
- Character introductions
Shaun and Bigfoot are introduced on screen in the same way. It is a coincidence, but the movement is visually entertaining, cute and also gives a sense of vulnerability to the characters. In my opinion this introduction instantly gives the characters appeal.
- Flat perspective
Both mainly use flat perspective throughout, only bringing depth to exaggerate dramatic points. Read this on flat vs deep staging or grab a copy of Visual Story for more on that idea.
Examples where depth is used to highlight drama.
- Snappy animation
In the Goodnight Mr Foot post I mentioned the characters go from starting pose -> anticipation -> pop to extreme -> settle over 6 – 8 frames. The same is done in Shaun the Sheep
How is good and evil established?
The farmer and the Animal Containment officer’s goals are in direct conflict with Shaun’s but have a look at how the characters are presented differently.
The farmer has a stern face but we know he’s not a threatening character; there’s the warmth in the colours, he struggles to wake up, flower patterns on the bed cover and the wall, etc. But also the appealing design, he has no eyes. His blindness to Shaun is exemplified in his design and tihs also makes him a little goofy and appealing when he squashes the dog. He’s presented in humorous ways in his first 2 shots.
In contrast the officer wears military style clothing, but also the neck tie, gloves and protective eyewear give us a sense that he’s a bit nuts, threatening and highly organised. There’s nothing fun or warming about him.
How is focus kept?
Watch how despite having so many characters, the dog is the only character that continues to move until the very of the shot. He obviously also stands out with the use of colour, but also the moving car starts form directly behind him.
Is everything animated to a high level?
Basically, no. There is some amazing detail to some of the animation. The hen for example has feathers moving, a beak animated on 1’s and even the legs and feet move on the turn.
Also watch how the farmer’s toes wriggle while he is in bed. Very subtle.
Then compare to the shot of the guys taking a photo, apart from the mechanical feel of the shoulders going up and down the characters basically just twist on the spot. More attention is paid to some shots than others.
How are animation principles used?
There’s a lot in this one shot. The hand comes up and anticipates the action. It then tries to hit the alarm clock and misses. There is drag on the wrist, a nice arc and easing in/out. The hand comes back, pauses again and then jumps to the clock. Much greater spacing is used compared to first attempt to give impact to the slam and also give texture to the timing.
What would I have changed?
Just a personal thing but I think the mouth positions to the side of the head don’t work so well, I often didn’t realise a mouth had appeared. Maybe that becomes less of a problem with longer viewing, but right now I feel it’s too disconnected/abnormal to be easily readable.